This guide will give you some recipes for success to take your D&D combat encounters to the next level… bringing the right story, and combat elements together for a nice, spicy mix. Whether you’re a player or a dungeon master, this guide has something for you.
Tip #1: IT is your job as the DM to create the challenges in the game world. It is up to the players to create the story of the adventurers’ journeys through that world…
Some time or another, most players have fantasies of epic battles with other players. Sword and bolt shattering on shield, and the players immersed in toe-to-toe combat against each other. It sounds great and has the potential to be awesome but there might be some gotchas to look out for when considering engaging in PVP in D&D. In this article, we’ll walk through the thoughts to consider when thinking about stirring up some PVP combat in your game.
Now that we’ve described maybe the two most important categories, or buckets to consider, your Pillars, and Palette, lets switch gears a bit and talk about tools of the trade…
Consider the following questions to get your creative juices going and finding your spark. A lot of these are phrased as “what if” questions. Our imaginations love taking existing, familiar concepts and fleshing out the exciting ideas when we ask ourselves “what if” a certain concept true. Blank canvas thinking is hard. Considering how something may play out when you introduce a single “what if” idea comes easy…
Forget about mediocre. This guide will walk you through five methods on how to better use the character origins in your campaigns to keep the role-playing lively, the players involved, and the story rich. Let’s elevate your game with backstory weaving…
The core functionality of the tool – finding monsters for, and calculating the challenge for your party’s encounter is ridiculously intuitive…
When trying to answer the question of how alignment will work in your game, or perhaps for a character you’re building. Try the following: First, before you even think about alignment at all, consider who this character is…
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The main guiding principle here is to tune your encounters harder or easier on the fly in order to enhance the experience for your players. You want your players to feel the tension of real challenges and have them work together to solve them. Make the encounter harder when it will add drama, flair, and fun to a battle that is turning out to feel a bit flat…